- Julian Bleecker People
Julian Bleecker is a technology designer who has worked on mobile and networked systems and on human-machine entanglements; he co-created PDPal with Marina Zurkow and Scott Paterson, a psychogeography mapping project for the web and Palmô PDA devices installed in the Minneapolis Sculpture Garden at the Walker Art Center and in Times Square, New York City. He serves as Engineer-in-Residence at Eyebeam Atelier producing a WiFi toolkit for art-technology projects, consults on networked, wireless and mobile systems for MTV and VH1, and teaches in the Design and Technology Department at Parsons School of Design while writing and lecturing on technology and culture.
- Katie Salen People
Katie Salen is a game designer and Director of the graduate Design and Technology program at Parsons School of Design; she has done game design work for Microsoft, SIGGRAPH, the Hewlett Foundation, XMediaLab, the Design Institute, gameLab and mememe Productions. She is co-author with Eric Zimmerman of Rules of Play and the forthcoming Rules of Play Reader and a member of Playground, a design team focused on large-scale experimental, real-world games. She partnered with Hampton Fancher on a Microsoft XEN project for Xbox Live, curated machinima programs at Lincoln Center and other venues including ZKM and the Walker Art Center, and has lectured and published on game design and game culture internationally.
- Rebecca Allen People
Rebecca Allen is an internationally recognized media artist inspired by the potential of advanced technology, the aesthetics of motion, and the study of behavior. Her work, which blurs the boundaries between physical reality and virtual reality, between biological life and artificial life, takes the…
- Jason Van Anden People
Jason Van Anden is a cybernetic artist who blends traditional fine art techniques, programming, emotional intelligence and humor; his works include emotive robotic sculptures Neil and Iona and the online video game Farklempt!, in which players earn points by managing their feelings. He holds a BFA in Sculpture from Syracuse University and attended the Skowhegan School of Painting and Sculpture; he founded Quadrant 2, Inc. in 1996 and serves as its president and chief executive officer. He is associated with the Smile Project and lists www.smileproject.com as his website.
- James Rouvelle People
James Rouvelle is an artist, inventor and tinkerer who trained in classical music and works with micro-controllers and robotics; his practice integrates scientific methodology (logic, statistics, instrument building) with discourse and presentation. He is Professor of Interactive Media at The Maryland Institute in Baltimore; he has shown at Post in LA and Schmucker Art Center in Gettysburg, Pennsylvania, and has a commissioned work for ISEA 2006 in San Jose, CA.
- Michael Mateas People
Michael Mateas is an artist and assistant professor at Georgia Tech whose work synthesizes art practice, game design and Artificial Intelligence; he focuses on autonomous believable characters, story-generation and guidance architectures, and perception and expressive control for robotic art. His projects include Terminal Time, a mass-audience interactive story-generation machine (with Steffi Domike and Paul Vanouse), Office Plant #1, a desktop robotic plant responsive to email (with Michael Böhlen), and the interactive drama Facade (with Andrew Stern). He holds a PhD in Computer Science from CMU and has exhibited and presented internationally at venues including SIGGRAPH, the New York Digital Salon, AAAI, the Carnegie Museum, the Warhol Museum, and Sonic Circuits.